![]() While these additions aren’t yet game changers, they point to a possible escape route between the format’s contradictions. New features in The Devil In Me arrive in the form of extra navigation controls in exploration mode, such as the ability to climb or jump gaps, plus a small inventory providing characters with personal belongings that may come in handy in a pinch. Still, it seems Supermassive too has begun to consider the limitations of its construct. Imprisoned in a labyrinthine hotel furnished with trapdoors and shifting walls, we feel as much part of a metaphor for the constraints and fractures of its interactive TV show formula as we do a gripping horror story. ![]() There’s something profoundly fitting about the setting for this season finale of Supermassive’s anthology. Format PC, PS4, PS5 (tested), Xbox One, Xbox Series
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